- What is it about gaming that engages students?
- How can that be translated into assessments you create for your students?
- Why do you think "students learn better by taking tests"?
I have to admit that I am a little skeptical about the use of gaming in education. Like many of the new technologies that we use in our classroom, I have seen good intentions spoiled by poor execution. I did like this video though, because it talked more about the broader lessons that are learned through gaming that can be applied to other aspects of learning (and life.) Some of the key points that resonated with me included:
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